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Tangible Product
The tangible product is the
actualized result of the project. It is the solution to the need or the problem
identified in the proposal. The product is a representation of the student’s
best work and should demonstrate a learning stretch by the student. The product
should be the result of new learning and should require a considerable time
commitment.
The
tangible product is expected to showcase the student’s individual interests and
talents, demonstrate the student’s ability to think critically to solve
real-world problems, and highlight life-long learning skills acquired. The
tangible product is also evaluated on the evidence it provides that the student
has met the relevant essential curriculum indicators cited above.
The
product must be a completed effort in order to earn credit. Simply planning the
project is not enough.
Types of
Products:
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Publication (eg. magazine,
brochure, newspaper, book)
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Event (food drive, play,
fundraiser)
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Game
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Play
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Letter-writing campaign
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Public-service
announcement
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Song
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A taught lesson
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House plans
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Mural
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Construction project
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Invention/working model
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Photo essay
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Sculpture
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Web page
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Video tape
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Mechanical project
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Business plan
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Computer program
Example
Projects:
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Organizing and conducting
a 3-on-3 basketball tournament
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Creating a web page for a
local company or organization
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Creating and teaching
original lessons to a 3rd grade class
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Composing an original
piece of music and performing it for an audience
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Planning and holding a
senior citizen prom
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Writing original short
stories and submitting them to a publisher
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An interactive online
children’s book
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